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Version 2.5.2 | May 25, 2006

  • Added Intel support for Final Cut Pro. Read about limitations.

Version 2.5.1 | February 14, 2006

  • Fixed a problem where the Mac version of Shade Normals did not properly shade the normals.

Version 2.5 | January 24, 2006

  • Previous version did not work at all within Final Cut Pro (it did not crash, but produced no shading results).
  • Did not work properly in Digital Fusion. Fixed. Works in 16 bpc as an AE plugin in DF 4.04E +. or later.
  • Notable speed increase on dual processor machines (many more functions within the plugin have been made multiprocessor aware).
  • Macintosh users will see a significant improvement on G5 CPUs running Mac OS 10.4 (Tiger). On the Macintosh, make sure to delete the previous version of Shade/Shape in your plugins folder, because the name of the plugin files have been changed.
  • Reflection mapping could crash the plugin when working in 16 bpc
  • Motion now officially supported.
  • Parameter names no longer truncated in GUI in some apps
  • Render-only licensing available
  • Option to use set alpha channel to that of the source sequence upon normal export
  • Adds a Plugin to Add Rendering Effects from Surface Normals

Version 2.0 | May 9, 2003

  • Projects that used 1.x versions of Shade/Shape will not work with 2.x. However, Shade/Shape 1.x and 2.x can reside in your plugins folder at the same time so that old projects will continue to work properly.
  • Added 16-bit support
  • The shape channel can now come from another channel other than the image sequence being processed
  • A new output mode that works in conjunction with getting the shape information from a separate image sequence.
  • New blend option that allows you to blend in some, or all, of the original image