Fixes potential crash issue in Premiere Pro on Exit.
Version 3.7.0 | October 23, 2024
Upside down images in GPU mode
Ignore frames outside of in and out point
Possible crash on exit
Version 3.6.1 | July 3, 2024
Updates REVisionActivate v24.06.1, fixes some licensing issues mainly on Windows.
Version 3.6.0A | October 21, 2023
REVisionActivate 23.10.0, fixes issue in macOS Sonoma not showing up during installation
Version 3.6.0 | May 24, 2023
Fixes issue on GPU with some Spatial Denoising modes
Version 3.5.1 | April 13, 2023
Mac: GPU processing could fall on integrated graphics on MacIntel
Win: GPU could fall on not fastest GPU with multiple GPU installed
Version 3.5b | February 2, 2023
Windows: fixes the issue installing Microsoft C++ Runtime.
Mac: now includes the latest REVisionActivate executable.
Version 3.5a | October 27, 2021
Installer needed for Mac OS 12 (Monterey)
Version 3.5 | June 15, 2021
Add support for Apple M1 for Premiere Public Beta
Fixes issue with REVisionActivate on some Mac systems
Version 3.4 | May 20, 2021
Initial Support for AE MFR (Multiple Frame Rendering) beta
Known issue: On certain multi-GPU systems, you must turn off the Enable hardware acceleration checkbox in Import Preferences with AE beta to benefit from multi-GPU acceleration.
Version 3.3a | November 17, 2020
installer needed for Apple Big Sur OS
Version 3.3 | October 9, 2019
Mac OSX - Catalina Ready
Intel Embedded Graphics support fix
On some computers initialization could return embedded graphics card instead of discrete card
Import Premiere project in AE with our plugins, there could be a parameter offset
Version 3.2.1 | January 14, 2019
Fixes a bug of crashing when activating or deactivating the license from within a plug-in.
Version 3.2 | December 3, 2018
Implements new RE:Vision Effects licensing scheme.
Version 3.1.9 | October 19, 2018
Fixes a crashing bug when using GPU-acceleration on machines with more than one nVidia GPU.
Version 3.1.8 | April 30, 2018
Fixes a bug where blank, incomplete or "random" images were produced in Premiere Pro.
Version 3.1.7 | October 10, 2017
Fixes a problem where Temporal processing method "Best 2", which is the preferred method for deflashing ,was not woking well for the frame after the flash
Version 3.1.6 | January 23, 2017
Fixes a crashing bug. (Developer note: in premult/straight conversions)
Version 3.1.5 | December 19, 2016
Fixed a bug where turning on GPU resulted in green frames on Mac OS 10.12 (Sierra) on some Mac models (mainly laptops).
Version 3.1.4 | October 7, 2016
Added an update checker for future version updating. The update check runs on the local machine, and must be manually run.
Version 3.1.3 | June 15, 2016
Fixes a bug where a green frame was not produced when the GPU was NOT supported.
Version 3.1.2 | June 1, 2016
Fixes GPU memory leak found (eventually producing green frames)
Fixes occasional crashing some users experienced.
Version 3.1.1 | September 29, 2015
Fixes a crashing bug in Premiere Pro.
Fixes a bug that Premiere Pro 9.0.2 introduced when processing floating point images. The only solution is that DE:Noise now works only in 8 bits per channel within 9.0.2. This does not affect other versions of Premiere Pro.
Premiere Pro users will now see utilization of two or more GPUs at the same time, provided they are the fastest GPU on the machine, and are of the exact same type.
Premiere Pro users will no longer the GPU to be supported by Premiere Pro in order to utilize GPU acceleration.
Version 3.1 | September 18, 2015
Fixes a bug that Premiere Pro 9.0.2 introduced when processing floating point images. The only solution is that DE:Noise now works only in 8 bits per channel within 9.0.2. This does not affect other versions of Premiere Pro.
Premiere Pro users will now see utilization of two or more GPUs at the same time, provided they are the fastest GPU on the machine, and are of the exact same type.
Premiere Pro users will no longer the GPU to be supported by Premiere Pro in order to utilize GPU acceleration.
Version 3.0.2 | March 30, 2015
Fixes a bug where GPU acceleration did not properly work in Premiere Pro
Version 3.0.1 | January 22, 2015
3.0 Adds GPU support
3.0 Adds two new spatial filtering modes
3.0.1 more efficient GPU memory resource use
Version 3.0 | January 12, 2015
Adds GPU support
Adds two new spatial filtering modes
Version 2.3 | July 23, 2014
Adds cross OS support with a single registration key.
Fixes a bug when in Premiere where providing alternate source clip did not get the proper frames.
Version 2.2.3 | June 3, 2014
Fixes a crashing bug in DE:Noise Frame Average when using Premiere Pro.
Version 2.2.2 | February 9, 2014
Fixes a crashing bug in AE
Fixes color issues in Quantel's eQ products (via Synapse by VDS)
Fixes a memory leak
Version 2.2 | January 27, 2014
Fixes a problem in Premiere Pro where images could be upside down, or all black or garbage
Adds a new Temporal Threshold Mode in DE:Noise and made it the default. This should result in fewer artefacts out of the gate. People loading old projects made with DE:Noise pre 2.2 might see a small difference, this menu can be changed to revert to the original look if needed.
Floating point processing now supported in Premiere Pro for DE:Noise (but not DE:Noise Frame Avg)
Version 2.1.2b | June 17, 2013
Adds installer support for Adobe CC.
Version 2.1.2 | November 16, 2012
Fixed a bug where DE:Noise Frame Average repeated the first two frames within AE CS6.
Version 2.1.1 | September 13, 2012
Fixed a bug where DE:Noise Frame Average always worked in demo mode in After Effects CS6.
Version 2.1 | May 3, 2012
Added changes necessary to work in Adobe CS6 applications
Added a new Salt and Pepper noise suppression option
Version 2.0.2 | April 21, 2011
Fixes a bug where DE:Noise can crash.
Adds installer support for Adobe CS5.5 products.
Version 2.0.1 | July 9, 2010
Adds floating license capability for DE:Noise or Effections floating license purchases.
Version 2.0 | May 11, 2010
Added support for 64b for After Effects and Premiere CS5.
Significant speed enhancements.
Better quality and precision in the Temporal Processing modes, without sacrificing speed.
Due to a bug in Premiere Pro CS4: added an optional Set Color Src menu to deal with cases when the source and the output are not the same size (without having to create a subsequence).
Added an ALT Track Source so a different source then the current one can be used to track motion.
Better error handling within Premiere.
Change the Temporal Processing menu labels to better reflect the underlying process.
Within After Effects CS5, there is now better caching behavior when animating any of the plugin's parameters. Only the frames that need to be rerendered are removed from the cache, instead of all the previously rendered frames.
Version 1.1.5 | August 27, 2009
Fixed a problem where DE:Noise Frame Average did not always work properly on images with transparent areas.
Version 1.1.4 | July 6, 2009
Fixed a bug where Premiere Pro would hang or crash.
Version 1.1.3 | April 27, 2009
Fixed a bug where the image turns transparent when turning on the preprocessing controls.
Fixed a potential caching problem when used in a time remapped layer.
Version 1.1.2 | February 12, 2009
Fixed a compositing error in mode "Smarter Blur"
Fixed min/max/median and "best 2" functions when not full alpha.
Some non-full alpha cases faster then 1.1
Could get black frames when temporal threshold is real small and mode is NO temporal process.
Occasionally Temporal median mode could return the wrong pixel
Fixed a crashing bug when using the "Spatial Noise Reduction" setting of "Blur biased toward darks"
Version 1.1 | December 9, 2008
Fixed some issues with non-full alpha layers with some spatial blurs (layers with non full alpha will now take a bit longer to process but will now render correctly)
Fixed a bug when using 16-bpc image sequences (This bug did not affect users of After Effects 7 and up)
Version 1.0.2 | August 15, 2007
Fixed a bug where DE:Noise sometimes inappropriately created black pixels at the edges of the image