Updates REVisionActivate v24.06.1, fixes some licensing issues mainly on Windows.
Version 4.2.1A | October 21, 2023
REVisionActivate 23.10.0, fixes issue in macOS Sonoma not showing up during installation
Version 4.2.1 | April 13, 2023
Mac: GPU processing could fall on integrated graphics on MacIntel
Win: GPU could fall on not fastest GPU with multiple GPU installed
Version 4.2b | February 2, 2023
Windows: Fixes an issue with Microsoft latest runtime
Mac: Removes potential error with REVisionActivate and hostname mismatch
Version 4.2a | October 27, 2021
Installer needed for Mac OS 12 (Monterey)
Version 4.2 | June 15, 2021
Add support for Apple M1 for Premiere Public Beta
Fixes issue with REVisionActivate on some Mac systems
Version 4.1 | May 20, 2021
Adds initial support After Effects Multi-Frame Rendering support
Known issue: On certain multi-GPU systems, you must turn off the Enable hardware acceleration checkbox in Import Preferences
Version 4.0.2 | February 18, 2021
Removes useless warning message about mismatch of resource version number
Version 4.0.1 | February 9, 2021
Fixed an issue with tiling and mipmap true generating an error image (a constant color image)
Version 4.0 | December 15, 2020
Version initial Release;
Edge rendering improvement (how we clip) with RE:Map Inverse UV
New plug-in RE:Map Transform to help you sanitize a UV based workflow. Also includes UV to MV transposition (conversion to a displacement map).
Adaptive Sharpening now available in RE:Map UV, superior to existing one in RE:Lens.
RE:Map Inverse UV has additional controls for helping set Output Size and as well Scale Ratio X and Y to deal with texture not same aspect ratio as UV maps.
RE:Map Displace: Default Amount set to 1.0 so that UV Remap and To MV make sense for a new user. Forward warping has better clipping algorithm to handle edges of object UV map.
RE:Map Displace: change Process Mode options names to match rest of RE:Map plugin so it’s clear. And set default amount to 1.0 (it’s either 0 or 1.0)
Apple Big Sur support (Rosetta 2 only now)
Version 3.2.1a | November 17, 2020
installer needed for Apple Big Sur OS
Version 3.2.1 | December 27, 2019
Removes licensing debug info from aerender shell output
Version 3.2 | October 9, 2019
Mac OSX - Catalina Ready
Intel Embedded Graphics support fix
On some computers initialization could return embedded graphics card instead of discrete card
Import Premiere project in AE with our plugins, there could be a parameter offset
Version 3.1. | January 14, 2019
Fixes a bug of crashing when activating or deactivating the license from within a plug-in.
Version 3.1 | December 3, 2018
Implements new RE:Vision Effects licensing scheme.
Version 3.0.7 | October 19, 2018
Fixes a crashing bug when using GPU-acceleration on machines with more than one nVidia GPU.
Version 3.0.6 | March 8, 2017
Fixes a bug where Inverse UV did not work properly when GPU acceleration was turned on.
Fixes a hanging bug using 2x2, 3x3 and 4x4 oversampling when Less Memory was selected and GPU acceleration was turned on.
Version 3.0.5 | January 23, 2017
Fixes a crashing bug. (Developer note: in premult/straight conversions)
Version 3.0.4 | December 19, 2016
Fixed a bug where turning on GPU resulted in green frames on Mac OS 10.12 (Sierra) on some Mac models (mainly laptops).
Version 3.0.3 | October 7, 2016
RE:Map Planar / Corner Pin: Fixes a problem when AE time remapping was used in a manner that generates a freeze frame, which would force a restart of AE.
Added an update checker for future version updating. The update check runs on the local machine, and must be manually run.
Version 3.0.2 | June 15, 2016
Fixes a bug where a green frame was not produced when the GPU was NOT supported.
Fixes a bug where RE:Map Displace did not produce the correct results when a modulator image was used, and GPU acceleration was also used.
Fixes a bug where a RE:Map Displace did not display a proper frame when Apply To Screen Coords was chosen and GPU acceleration was used.
Version 3.0.1 | June 1, 2016
Fixes GPU memory leak found (eventually producing green frames)
Fixes occasional crashing some users experienced.
Version 3.0.0 | March 3, 2016
Adds GPU support
Version 2.3 | July 23, 2014
Adds cross OS support with a single registration key.
RE:Map UV: Automatically set Mip Map on by default.
Version 2.2.3 | October 15, 2013
Fixes a bug where RE:Map Planar could incorrectly produce identical results for the first and second frames of a sequence (AE CS6 and CC were affected).
2.23b Windows Only, April 30 2014: Installer fixed to avoid errors of "File not found" when installing on machines where Program Files is not on the main drive.
Version 2.2.2 | September 5, 2013
Fixes a bug where RE:Map Inverse UV did give proper results on images that had non-full alpha pixels
Fixes a bug where RE:Map UV could crash when scrubbing the timeline.
Fixes a bug that occurred when running aerender with -mp argument. The plug-ins could incorrectly check out floating GUI licenses, or would not see render-only floating licenses when they were available.
Version 2.2.1b | June 17, 2013
Adds installer support for Adobe CC.
Version 2.2.1 | November 16, 2012
Fixed a crashing bug in RE:Map Inverse UV, as well as at the edges of a UV map (with non-full alpha values) within RE:Map Inverse UV.
Version 2.2 | May 3, 2012
Added changes necessary to work in Adobe CS6 applications
Version 2.1.3 | April 21, 2011
Fixes a bug where RE:Map can crash.
Adds installer support for Adobe CS5.5 products.
Version 2.1.2 | August 18, 2010
Fixes a problem where motion blur wasn't properly added when using RE:Map Planar.
Version 2.1.1 | July 9, 2010
Adds floating license capability for Effections floating license purchases.
Version 2.1 | May 31, 2010
Significant speed enhancements.
Better error handling within Premiere.
Sharpness menu fixed (RE:Map Distort and Displace and Planar): no more fringe edges with non full alpha sources
Fixed a problem with Smear and Feedback modes in RE:Map Distort and RE:Map Displace could generate invalid pixels in floating point
Fixed a problem where RE:Map Distort could have issues at alpha edges where pixels are semi-transparent
Fixed a problem where Blend control did not work properly in floating point in RE:MapPlanar at other values than 100%
Fixed a Problem that could make Premiere crash in RE:Map Planar
Fixed a problem where RE:Map UV could crash if Edges Threshold was a tiny value
Version 2.0 added support for 64b for After Effects and Premiere CS5.
Version 2.0 offers significant speed enhancements over v1.
Version 2.0 | May 11, 2010
Added support for 64b for After Effects and Premiere CS5.
Significant speed enhancements.
Better error handling within Premiere.
Version 1.1.3 | June 18, 2008
Fixed a problem where some of the RE:Map plugins caused Combustion to crash when interacting with the plugins.
Version 1.1.2 | October 9, 2006
Fixed a problem where RE:Map UV did not provide precise enough mapping.
Introduced more interactivity with all the plugins when running inside of After Effects on multiprocessor machines.
Version 1.1.1 | October 5, 2006
Found a bug in combustion with RE:Map Inverse UV that causes combustion to crash. The Output Width and Height settings have been removed from combustion; see manual for details
A similar bug is present when using RE:Map Planar within combustion when Layer Grow Size X and Y are not zero. See manual for workaround.
Version 1.1 | October 4, 2006
Added floating point support for After Effects 7.0
Added a new plugin to perform inverse UV mapping
Added a Check UV mode to RE:Map UV to help debug problematic UV maps.
Fixed a bug in RE:Map Planar that caused the plugin to crash when changing the output size of the created image.
Version 1.0.2 | July 18, 2006
Fixed a bug where the plugin could crash if "Purge All" was selected from After Effects' Edit menu.
Version 1.0.1 | May 16, 2006
Fixed a bug where 8 bit texture maps used in the UV Map plugin could cause combustion to crash.